A downloadable game


Explore the Great Covenant of Avalon, a gathering of allied representatives on their home planet, as Dere Aislinn; a girl who lost her memory at the same place three years ago. Were your memory loss to be discovered it would be at great strain to your family. Without getting caught, uncover the mystery of your amnesia while navigating between politics and romance. Evade political, social, and sometimes physical dangers to regain what you’ve lost or choose to move beyond your forgotten history. Aid in the exploration of an ancient archaeological site while putting Avalon’s political stability at risk or help maintain the current status quo. While maybe along the way finding life-long friends or unexpected romance…

Current and Planned Features:

• Over 100,000 words of content and over 180 choices at current demo script.

(Current script beyond demo at 150,000 words of content and 260 choices)
• Many genres and story lines to explore.
• Rated: PG-13
• Numerous Endings (Eventually there are at least 23 endings currently planned - 7 good romance endings, 7 bad romance endings, 9 friendship endings)
• 7 Romanceable Male NPCs (Six Open Romances, One Secret Romance)
• Friendship routes possible for male NPCs
• 2 BFF (Best Friend Forever) Female NPCs 
• MC Sprite
• Rivalries between Romanced Male NPCs.

- Currently 25 Achievements in demo (37 at current script)

Needs for Game Development: (Currently Recognized Needs)

• Probably more sound effects.

• CG Artist (Would like at least 7 CG’s for the romanced characters and others as affordability allows)

Personal Description of Fate Maker Games:

I’m Suru (though I also often go by Aura and Ash in online forums), the founder of Fate Maker Games. I love crafting stories and worlds for people to learn about and explore and thought an interesting way in which to do so was through the virtual novel medium. This is Fate Maker Games first project, with many storyboards and notes for future games connected to this world.

Hopes for Production:

We hope to continue to work on the game as time allows moving forward (this is a secondary job for us and is paid for by primary professions that require time first).  However, we want to make sure going forward we offer updates at least once per month.  Even if some updates may have little information we want to make sure people know that this game will eventually release and feel that consistency is a key method for accomplishing that.  After many -many- hours of research we have decided that a kickstarter is not currently a viable option for us and are pressing forward expecting to keep the current GUI and more limited amounts of artwork.  To aid in faster development we have started a pateron and would appreciate any patrons willing to offer to our cause as it allows us to spend more time on the game.  Find it here:  https://www.patreon.com/user?u=10360961

Progress of Game:

Written: 7 days of 28 (Out of demo - Day 12 half complete)
Programmed: 7 days of 28 (Out of demo - Day 12 half complete)
GUI – As is for now.
Character Art – Artwork finished on 10 characters (6 More Needed)
Background Art – Finished for demo.  (More possibly for later days.)
Approximate percentage of completion: 28%

CG's - 1 finished, need more.

Questions for Players of Demo:
Are there any suggestions as to the description of the characters or narrative that you feel could add to the game?
Are there any aspects that really interest you?
Are there any aspects that you feel detract from interest?
What was your impression of the demo overall?
Did this page present the demo well?
Did you find any glitches or bugs that need to be addressed?
Was the writing acceptable? Were there any strange moments in flow or awkward dialogue?
Were the transitions of expressions and rooms acceptable? Any strange moments?
What was your favorite part of the demo?
Would you desire or consider helping to fund a kick-starter in relation to this game?
Any other comments, questions, or feedback?

Install instructions

Once downloaded for pc or mac - names of files should be appropriate to needed style you will need to be able to unzip (extract) the game files.  From there you should only need to select the exe to get the game to play.  The exe should be something along the lines of: SoADemo.   (The pc file should also function for linux.)  You will need to start a new game and not use old files if you do not wish to come across many bugs.


SoADemoJul19-1.0-mac.zip 719 MB
SoADemoJul19-1.0-pc.zip 736 MB

Development log